Alrighty then, update number seven!
I came, I saw, I wept. Force Z August has come and gone and I have the recap and hilarity to share!
Firstly though, I will apologise for missing out on posting updates on the two days leading up to Force Z, I ended up being flat out on the thursday and naturally, spent 5 hours driving to Brisbane from Bundaberg on the friday so I had no progress to show on that day anyway.
What I did manage however, was to get all the models fully painted on the thursday and spent a silly amount of time staring at the finished products and feeling generally chuffed with myself.
With my hobby progress done and my drive completed all that was left to do was arrive at Cleveland assembly hall and walk away with first prize (*overbearing laughter*), what actually occurred I'm hoping becomes a bit of an urban legend and a reminder not to leave models alone with people who play rival armies to your own.
Before I explain what I'm talking about, I'm going to say that Force Z was, as it always is, an exceedingly enjoyable event. I enjoyed every game I played and had a laugh with everyone I played against.
It was great rolling dice again and I absolutely LOVED the mission format that was used on the day, I hope to see more of this at future Force Z events!
For those of you who might not know, Force Z was a 750pt event run over the course of a single day consisting of five games.
The event was shaken up a little by allowing players to choose their own mission objectives each round out of a list of six supplied in the players pack (you can find these on the Force Z #3 Facebook page), the twist being you can only pick each mission once.
It really added a layer of variety and unpredictability to the games as you had to decide what mission would be best against your opponent, while also trying to guess and prevent the opponent from achieving theirs.
Since every game utilised five objective markers in identical layouts, it sped up the preparation of each game too. You could move to your next table, plop down your objective markers as the same way as every other game, pick a mission (write it down then hide it) and start dicing off.
All in all, I'd say that this Force Z was probably the smoothest event I've been too. Unless I've missed something I really didn't see any major hiccups (aside from players playing overtime perhaps haha) and I don't think i had a single game where rule clarification became a source of contention.
So, top job and props to Alpha Hobbies for making the trip down worth it!
I'll go through and give a recap of the day from my perspective and hopefully everyone reading can have a good laugh as I, and many others, did on the day.
As pictured above, I managed to paint all my tacticals in time for the event, however, I had to request aid in knocking together my Spartan and (for the most part) I'm glad I did because in the end, it really ended up being the centerpeice for my army.
This was my first tournament that I've brought a painted army to as well, so I felt super happy to be placing fully painted minis on the table to fight the enemies of mankind!
As we were waiting for things to kick off, I saw my friend Simon Gojkovic and we quickly decided to grudge match each other for the first round.
I rarely win in these matches with Simon but we always have a great laugh while playing so this started the day off well in my opinion!
Simon was playing his award winning black and yellow Tyranids that are always a pleasure to see on the table.
We rolled off and I ended up taking the first turn. Full of enthusiasm and vigor we started the game and i prepared to bring my Spartan's full firepower to bear on Simon's winged Hive tyrant.
I pivot my spartan...roll for difficult terrain..........................................Immobilised.
|Immediately after Immobilising itself|
|"Don't Move, their eyesight is based off movement..."|
My target priority could definitely have been better this game but as soon as I couldn't move my spartan Simon was able to use cover and manueverability to avoid the worst of my shooting.
I ended up picking up first blood (my tacticals made amazing saving throws all day) on a group of rippers but that was litterally it.
Simon picked up the easy major victory and we took the remaining round time to look at some other games.
|"Just turn to the right a little bit.....PLEASE!?"|
Next up I was matched against James Allan's space wolves.
This game was a great match up against my army as James had brought along several razorbacks whice were tantalising targets for my Spartan's lascannons.
I will admit, once I popped Jame's first razorback, stranding a squad of his wolfgaurd on a backfield corner I was optimitic about this game and indeed I managed to make great saving throws on my tacticals that kept me on the advantage all game.
I had chosen to hold objectives as my mission for this game (each of the objectives worth 2 points), where as James had chosen to slay my warlord (if he killed my warlord with his, he would net 5 points, if he did it with another unit, he'd net 2 points).
I had my Captain mounted in the Spartan, which popped James razorbacks without effort leaving him no way to destroy the spartan and get to the warlord inside.
However, I wanted to snag the major victory, and James had gotten a squad of four wolfgaurd onto one of my objectives. I figured it'd be simple enough to charge them with my Captain (who had a relic blade and Artificer armour), clear them off, grab the objective and claim a big win.
What ensued was both rediculous and funny.
My Captain charged out of the spartan and in the first round of combat only managed to kill a single wolfguard. In reponse, the remaining men did two wounds to the captain....who then failed BOTH 2+ armour saves.
I would have lost the combat if i had not rolled up the warlord trait giving my warlord +1 to combat resolutions.
So we draw combat and we move into Jame's last turn, some shooting goes off but not a lot changes and we get back to the combat that will determine the game.
My captain makes three attacks and takes only one more wolfgaurd down and suddenly I'm praying for an extra turn.
Unfortunantly, in response the wolfguard manage another wound on the captain and....as became typical for him....he failed his third 2+ save.
He dies, James picks up 2vp and slay the warlord popping him on 3 points.
I fail to roll for another turn and the game ends with me holding only one objective and having first blood.
Three points each, complete draw!
Was a great game however and I had loads of fun watching my captain get mauled haha.
This was a quick game for me as I got matched against arguably the worst list I could.
With about half my points tied up into my spartan, going up against Andrew Ingram's Dark Eldar list with 12 dark lances and a few blasters was as bad as it could get. I picked a mission but it turned out to be irrelevant by the end.
I got first turn and unloaded into one of his Ravagers, only for him to make every save. I was cautiously optimistic about the spartan weathering a turn of fire to get in and pop a few Deldar vehicles in return.
First return shot at me....hits....pens....explodes.
375pts of Spartan detonates leaving the occupants in the middle of no cover.
Long story short, I was tabled turn two, giving me another major loss.
I will admit, I was a little distressed watching the spartan blow up turn 1 and I had begun to notice a pattern. Everything to do with my spartan was having bad luck.
Imobilised immediately first game, admittedly shot well second game, but cursed its sole occupant to fail three 2+ saves in a row, then going boom in game three.
Annoyingly, as I started to piece this together, I was kicked when I was down.
Mitch Hargreaves approached me (he had brought the spartan to the event for me as he picked it up from my friend dale's house that morning) and gave me a shocking revelation.
Leaving the spartan at Dale's the night before had been a terrible mistake as dale is a professing Word Bearers player and we have an active rivalry between our two forces.
During the night, Dale had kindly decided to add some "Freehand' to the interior of my majestic tank.
Soon word got out and pretty much half the hall was having a good laugh at my expense and asking to see.
I will admit, as traitorous as it was, I still had a great chuckle and it was genuinely funny.
This game I was against Adam Pavey and his Eldar.
This was Adam's first Force Z and it seemed like he had a great time. This was a fun game that also ended up turning into a stalemate.
Adam's farseer had rolled up invisibility and I had not even heard of this power before this moment. Immediately I realise the threat and I decided I would have to focus the farseer down before he could cast it.
I ended up with second turn, but Adam had placed his farseer in a waveserpent buying me some time to try and deal with it.
My Spartan failed to kill the serpent (in fact, took the whole game to blow up a single fire prism, which amusingly was the only unit that died this whole game) and Adam disembarked in his next tur and managed to cast Invis every turn from then on.
I charged the farseer and the unit of guardians he was with with ten tacticals and my captain, offering a challenge in the process.
With the relic blade I would instant kill the farseer with even just a single wound so It was my best shot.
I had chosen the Warlord mission meaning that doing so would net me five victory points, I found out on turn three (the same turn we started close combat) that Adam's mission was the same and the fate of the combat would decide the game.
However, my saves were phenomenal this game, with the non-engaged tactical squad weathering five turns of fire from a wave serpent, fire prism and crimson hunter.
The Engaged units didn't lose even a single wound in three game turns (so SIX rounds of combat) either and I was managing to kill a guardian every turn. My hope was that the pesky Eldar would break, letting me run them down but they passed every morale check and held firm.
Turn 5 ended and no more turns rolled up and it was another complete draw, though well deserved in my opinion.
Lessons learned from this game is that Invisibility is AMAZING.
Great game Adam, you were a pleasure to play against and I hope you had fun!
I went up against Mark's Dark Angels in this round and there's really not much to say.
Mark had brought an imperial knight that made absolute mine meat of my tacticals and removed my Spartan in close combat.
|At least they looked cool doing it.|
Long story short, I was tabled turn three, giving me another major loss.
So I ended up not winning a single game this Force Z, which isn't uncommon for me (I've won a fair few wooden spoons) but I still had a blast of a day. It was worth the time and money it took to make the trip hands down and while I wont be able to attend Force Z in October, I'm pushing the missus for a gold ViP pass for next year.
These were my first Seventh Ed games and it really felt the same as 6th, and I actually liked the new Psychic phase and I will be taking a Psyker next time, at the very least for the extra warp charges.
The armies in attendance were pretty awesome and I saw quite a few worthy forces but Tim Stephens' (another #To40kG participant) Imperial Guard looked fantastic and he picked up players choice as a result.
To wrap things up, the long anticipated (probably not) painting tutorial will pop up sometime this week and I'll likely use that to tie off the "rapid" updates so that, going forward, I can shift to a weekly update schedule with smaller posts probably cropping up in between when I feel like I have something interesting to post.
I'm very VERY keen to keep posting, and will probably continue to use the #To40kG tag to do so when building up this army, however, it'll be a little while before I'll have anything new to show since I don't have any more models in bound just yet.
However, keep checking back as I'll have some other hobby stuff to show in the comming days!
|The Full force I took to Force Z|
Thanks again to Alpha Hobbies for another great event!